{Traveling to space is about to get a whole lot more easy

The business has just announced that they've raised a respectable amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to accelerate the continuing development and launch of SpaceVR’s Overview 1, what they're saying will be the world’s really first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the centre of San Francisco’s emerging nano-satellite sector. The startup is looking to take advantage of the latest in miniaturized satellite technology to generate breath-taking and immersive space travel encounters that can be seen on all existing virtual reality devices. SpaceVR’s state of the art satellites will give users incredible panoramic views of Earth from space and allow them to experience the really first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Founder will be introducing Overview 1 during his keynote remarks titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
Their Overview 1 satellite and SpaceVR gives you the ability to experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR enables you to experience space.
“At the origin of every significant issue – climate change, schooling systems that are bad, war, poverty – there's an error in view that these things do ’t impact us, that these matters are different. We built Overview 1 to alter this. A new perspective will be provided by opening up space tourism for everyone in how we process information and how we view our world. Astronauts that have had the opportunity to experience Earth and outer space beyond its bounds share this perspective and it's inspired them to champion a method that is better. We consider that this can be the highest priority for humankind right now,” described Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro satellite.
The VR satellites will offer users an unprecedented view of space, and the planet Earth that has only been available to some handful of lucky astronauts. Currently the strategy is really to launch a fleet of Earthbound Overview 1 satellites, though the company hopes to expand much beyond our planet and send their cameras throughout the solar system.
After now and the successful funding of the Kickstarter effort this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite functional as soon as early 2017 and launched. While the satellite and the earth communication systems that are essential remain developed, the firm will also be focusing for their 3D orbital encounters. Although I ca’t visualize the company could have much difficulty finding interest, locating the perfect outlet is an essential step.
You'll be able to view the SpaceVR Kickstarter video here:

While the initial strategy for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions shifted and determined to develop their little sovereign satellites instead. By having satellites that they control, SpaceVR wo’t be influenced by the astronauts, who've limited time available, on the ISS for catching more info footage that is new, but instead they are able to only do it themselves. SpaceVR is focusing on the development of Overview 1 with NanoRacks, a business that focuses on helping new businesses launch and develop space technology capable of being deployed in the ISS. You can find out more about SpaceVR, and subscribe to pre-order a year’s worth of VR content (for only 35 dollars!) on their web site. Discuss further in the SpaceVR forum over at 3DPB.com.

If you want to go to space, you need a Donald Trump-sized bundle or the kind of patience just the Dalai Lama can relate to. A new company called SpaceVR desires to alter all that, and you'll merely want $10 and a VR headset to orbit the Earth if it's successful.

The business established a Kickstarter today to make this occur. The plan is to send a miniature 12-camera rig that shoots three-dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you get to go to space." "It is LIKE NETFLIX, EXCEPT YOU CAN HEAD TO SPACE."

(In the space industry, airplanes that make parabolic flights are lovingly referred to as "vomit comets."



You can get a yearlong subscription to SpaceVR front up by contributing $250, which likewise grants you early access to the content. Other gift compensations include matters like files and 3D models of the camera, a Google Cardboard headset, and there are even degrees where you are able to sponsor a classroom or entire school's worth of accessibility to SpaceVR.

They will have the camera moves to different spots around the ISS, once SpaceVR gets a few recording sessions out of the way.

The goal will be to dwell stream the virtual reality experience, but the difficulty right now is bandwidth — specifically, the link to the World of the ISS. The space station can send data to Earth at 300 megabits per second, but businesses with gear on board only have access to half of that. SpaceVR will have access to anywhere from three to six megabits per second constantly, thanks to its partner company NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they'll be requesting more. SpaceVR would need access to around 60 megabits per second to do high quality live streaming virtual reality DeSouza says.

Way down the road DeSouza and Holmes imagine a number of other options due to their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft with them as they re-enter the Planet's atmosphere. But that all will have to wait until the first footage was sent back and everything looks fine. "We're so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to need to look at afterwards," Holmes says.

I've heard enough about the powerful beauty of rocket launches to understand there's no replacement for being there. But virtual reality was definitely the next best thing.

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